#pragma once
#include "cocos2d.h"
#include <iostream> 
#include <sstream> 

class BarrierSence: public cocos2d::CCLayer
{
public:

	    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();

    virtual void menuBackCallback(CCObject* pSender);

    // implement the "static node()" method manually
    LAYER_NODE_FUNC(BarrierSence);
};

